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Concrete Evergreen

Concrete Evergreen is my personal project built in Unreal. Most of the assets created by myself using Maya, Substance and Zbrush, except the vegetation and debris rocks, are by Quixel. I have to try Quixel since they announced free on Unreal. It is a great tool that helps me save a lot of time. I created the whole scene using the modular method, using the trim sheet and tileable textures. Also used vertex paint, decal and world aligned texture to break repetitiveness.
Thank you for the communities at ExperiencePoints and DynustyEmpire for critiques, feedback and support! Special thanks to Tomer Meltser, Peter Tran and Taylor Brown
https://www.artstation.com/tomerm7
https://www.artstation.com/petertran
https://www.artstation.com/crawlspace

Unreal 3D Environment - Concrete Evergreen (4K)